David Kegg
David Kegg
Freelance Concept Artist + Illustrator + Art Director
San Diego, United States


I am a freelance concept artist and illustrator based out of Boston, MA. I've done work for some of the gaming industries biggest studios and publishing houses throughout my career, including Blizzard Entertainment, Blur Studios, West Studio, Riot Games, Seismic Games, Fantasy Flight Games and many others. Previously, I've also worked in-house at Shield Break Studios as the lead concept artist on the studio's first project, Bierzerkers.

I love working with other creatives and art directors to share a collaborative and constructive experience. I strive for excellence in all aspects of the creative process and enjoy working with others to make something great!


Concept ArtDigital PaintingEnvironment DesignIllustrationGame DevelopmentCharacter DesignUI DesignProp DesignArchitectural DesignGraphic DesignComic ArtWeapon Design

Software proficiency



  • Bierzerkersbanner twitch
    • Video Game
    • Year
    • Role
      Lead Concept Artist
    • Company
      Shield Break Studios
  • 2423001 orig
    • Mobile Game
      Safari Challenge
    • Year
    • Role
      Freelance Concept Artist
    • Company
      Spidermonk Entertainment
  • Mzl.yykwbahx
    • Mobile Game
      Towers in Space!
    • Year
    • Role
      Concept Artist
    • Company
      Sunken Coin Studios


  • Freelance Concept Artist and Illustrator at Self-Employed
    Boston, United States of America
    June 2010 - Present

    Concept Design and Illustration Client List (and franchise):

    - Blizzard Entertainment (World of Warcraft, Hearthstone)

    - Blur Studios (Atlas Reactor by Trion Worlds, Unreleased Projects)

    - West Studios (SMITE, Unreleased Projects)

    - Riot Games (League of Legends)

    - Fantasy Flight Games (KeyForge: Call of the Archons, Star Wars: Edge of the Empire, Star Wars: Card Game, Descent, Etc.)

    - Arcane Wonders (Sheriff of Nottingham, Spoils of War)

  • Lead Concept Artist at Shield Break Studios
    Irvine, United States of America
    October 2013 - April 2016

    Projects Launched: Bierzerkers

    - Established project themes, aesthetic style and artistic direction for Bierzerkers.

    - Created character concepts, environment/architecture style sheets, prop and weapon designs, IP branding, UI design and illustration work.

    - Worked closely with 3D artists and designers to ensure a cohesive and polished visual experience.

  • Contract Concept Artist and Illustrator at Brilliant Colors Production House
    Austin, United States of America
    January 2011 - November 2011

    - Worked within a development team in collaboration with other artists, art directors and producers in a production pipeline.

    - Designed Champions, Champion skins, weapons, and creatures for League of Legends (Riot Games).

    - Illustrated character splash screens for League of Legends (Riot Games)

  • Freelance Concept Artist at Spidermonk Entertainment
    Houston, United States of America
    August 2010 - August 2011

    Projects Launched: Safari Challenge Social Media Game

    - Designed characters, environments and props.

    - Created in-game game assets and UI elements.

    - Created content matching an established visual style guide.

  • Concept Artist at Sunken Coin Studios
    Cleveland, United States of America
    May 2009 - June 2010

    Projects Launched: Towers in Space! Mobile Game

    - Organized and lead a team of 2D and 3D artists.

    - Designed characters, environments, props, vehicles, etc.

    - Created in-game game assets and UI elements.